Showing posts with label Programing failures. Show all posts
Showing posts with label Programing failures. Show all posts
Thursday, 10 December 2009
Double vision when not drunk
This screen shot was made on July 22, 2009 (I have a huge screenshot database, lol); the situation has not evolved by the time I'm posting this (I thought the double "Order products" was just a temporary bug). Frozen Whiskers Apothecary Bazaar on Winter Solstice (Midnight). Confuses my neurons every time I look at it...
Disagreement...
The duty report was OK, everything could have been just fine... except for that weird:
Lodista lost!Let me tell you that I totally disagree with those absurd "disagreements"...
Yer client seems to be having a disagreement with the server. Please reenter the puzzle and try again.
Friday, 27 February 2009
Bye bye masterpieces!
They say:
I say "try not to leave holes even for a common piece that you don't have, because you'll get screwed anyway!" Proof above where I'm waiting for the most common piece (the P shaped one)... One more move and I'd get a "Wasteful" if I don't fill using what I have in the toolbox.
Try not to leave holes for a rare piece that you don't have!... so they say...
I say "try not to leave holes even for a common piece that you don't have, because you'll get screwed anyway!" Proof above where I'm waiting for the most common piece (the P shaped one)... One more move and I'd get a "Wasteful" if I don't fill using what I have in the toolbox.
Saturday, 24 January 2009
Carpentry - Rare pieces
It's rare, so the developers program them 3 times in a row, just to make you feel miserable... (and well, it works!)
All 4 first screen shots (above) were made on the same pillage. But I could have made more... go figure...
Below: the handy table showing common and rare pieces.
All 4 first screen shots (above) were made on the same pillage. But I could have made more... go figure...
Below: the handy table showing common and rare pieces.
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