Showing posts with label Programing failures. Show all posts
Showing posts with label Programing failures. Show all posts

Thursday, 10 December 2009

Double vision when not drunk

This screen shot was made on July 22, 2009 (I have a huge screenshot database, lol); the situation has not evolved by the time I'm posting this (I thought the double "Order products" was just a temporary bug). Frozen Whiskers Apothecary Bazaar on Winter Solstice (Midnight). Confuses my neurons every time I look at it...

Disagreement...

The duty report was OK, everything could have been just fine... except for that weird:
Lodista lost!
Yer client seems to be having a disagreement with the server. Please reenter the puzzle and try again.
Let me tell you that I totally disagree with those absurd "disagreements"...

Friday, 27 February 2009

An incredible duty report...

There's nothing better than an Incredible to lower one's standing!

Bye bye masterpieces!

They say:
Try not to leave holes for a rare piece that you don't have!
... so they say...

I say "try not to leave holes even for a common piece that you don't have, because you'll get screwed anyway!" Proof above where I'm waiting for the most common piece (the P shaped one)... One more move and I'd get a "Wasteful" if I don't fill using what I have in the toolbox.

Saturday, 24 January 2009

Carpentry - Rare pieces

It's rare, so the developers program them 3 times in a row, just to make you feel miserable... (and well, it works!)
All 4 first screen shots (above) were made on the same pillage. But I could have made more... go figure...

Below: the handy table showing common and rare pieces.